The Two Thrones is a viscerally entertaining, hard, interesting tour through familiar chambers and gardens as marred as ever by frequent suicide, distant checkpoints and bad design decisions. While this game still bears the scars of its predecessor in more ways than one, it marks the return to a lighter, slightly less combat-intensive journey through the vertical chambers of Babylon, the Prince’s ruined home. Instead, Ubisoft fast-forwarded to a new adventure with Prince of Persia: The Two Thrones. We wished Ubisoft could rewind time and give that game a better second effort, but at least the fancy jumping was still intact, along with deeper combat. The Prince became a sarcastic ass, the game adopted dark, heavy-metal themes and the whole thing seemed to fall into a chasm of overly serious goth nonsense. Then the series plunged into darkness, literally and figuratively, in the sequel, Warrior Within. It began blissfully, with a classic first entry full of jaw-dropping acrobatics and a light, enjoyable plot. Ubisoft’s Prince of Persia series has been as turbulent as the life of its namesake.
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